Why is dmc rebooting
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People hate it cuz the game feel more like a new IP than a Devil may cry game.. Tomb raider is good example how to do a reboot , they changed alot of things but they kept the core of franchise untouched. I have to admit, I was pissed too, but take this into consideration. Reboots of anything tend to stray from the original source material.
This "DMC" is supposed to be set in an alternate universe The game is a bit more atmospheric than the originals, partly due to art style presentation and fidelity could be because I have it on PC Everyone who had classic titles such as Devil May Cry; under their belts, have left and Capcom is insane now.
Now, with all of that said, I enjoyed the game for what it was, not what I wish it was because now I've learned to let it go and move on. The one thing I can fully understand and have empathy towards is how snobbish Ninja Theory was to the fanbase of the originals. Tameem needs to learn how to be humble and stop being an asshole. He also needs a haircut. I've got a coupon for 2 bucks off at Fantastic Sams. The fact that this game is tailored towards the casual did not help convince me to buy it.
Hope they are happy with the new casual fans that they have obtain but this die hard DMC fan is out The character redesign is perfectly fine but the game and the script are terrible. Makes the fights look boring and straightforward. It looks as though they decided to jam every single post-processing effect they could find in there. This seriously affected my overall enjoyment of the game.
It almost made me sick. A DMC fan complaining about linearity? Yeah i guess that pulling a red or blue Platform to change a corridor into another similar corridor changed the linearity and made it oblivion. It had even less venue to explore , even discarding into account the place you explore multiple times in dmc 4. I suggest you all to do it. The game still looks beautiful even if it's 5 years old and plays very lovely. It's more challenging and just a pleasure to play stylishly.
Even with its flaws, like the backtracking it's still a way superior game. DmC is good, just My brother and myself included were initially thrown off by not only Dante's look, but his brother's look, and several drastic changes. Get past it.
The game is good, and people should give it a chance. His teleport attacks made me laugh. I have twitch reflexes like a meth addict. I do agree, though. The bosses are laughable till Hell or Hell. Most interesting boss is Bob Barbas. I wanted him to be harder. I did enjoy how the boss fights were progressive though. I just think people like the new DmC for how easy it is.
DevilMayCry 4 has superior character models and better voice acting and even graphics are better even if they're not in controllable 33D envyronments. Plus 60 fps. People must go to play DevilMayCry 4 again. Of the people I know personally who have the game, their enjoying it very much.
I suppose they don't get emotionally attached to franchises as much as people on this site do. I'd have to question the logic of people buying the game and not liking it , you know. Obviously they do , it's the one disliking it not buying it for their own reasons , bare a few "bad" purchases by curious folks.
I don't agree with the first paragraph because DMC has no story so there isn't one to finish. The reason Capcom rebooted it was because they didn't know what to do with the franchise just like they have no idea what to do with Megaman.
Now I'm not defending DmC, that game sucks. Compared to the old series the reboot it's like watching a depressing movie. Old DMC was cheerful, cheesy, gothic, fun. New DmC it's pretentious, depressing and angsty and it really blends well with today's youth infused with hipsterims, emoness and Twilight. Combo system was literally reduced to mashing buttons after a demon dodge.
And I have no problems with reboots, the problem is that Capcom gave a franchise that was built around what was cool from a Japanese point of view to a western dev. Just look at how much cursing there is in the game now, that's very western like in video games.
And like you said on the second paragraph: "there isn't really anything that resembles DMC in the game besides names. They just share a premise like Uncharted and Tomb Raider but they are completely different games. Vergil goes to to the demon realm. DMC1: Dante meets Trish. Fights and kills what's left of Vergil after he's apparently been enslaved by Mundus. That's likely what Hideki had in mind but will likely not happen now. Edit: Would have been nice, since one of the series underlying themes is that the essence of defeated demons becomes weapons that they explain the origin of Rebellion and the guns, likely followers of Sparta who sacrificed themselves so as to give a young Dante means to defend himself from enemy demons more powerful than them, but of course Team Ninja didn't under that much of the series.
They only went surface deep. I love the demo my only problem is that i don't like games whitout a replay value so i'll buy it when it gets a good price cut also i love ninja theory i have all their games and yes i think nslave was a great game. As convoluted as it was. The lead dev getting fired. Fans of the series shouldn't be expected to be exploited because of that.
Re-using the name has just ended up hurting them and us. It is not the fact that it is a reboot, I would welcome a proper DMC reboot. It isn't even about Dante's new look. He looks ok, different, but ok. He is no less cool that old Dante, but not any more cool either. The problem with DmC is it's complete lack of respect for source material.
It is focused solely on looking cool, and pandering to the lowest common denominator. It has no resemblance to the original DMC, and does not even try to improve on, or innovate any of the existing experience from the first 4 games. It should have been a new IP. I showed the demo to my cat He just didn't want to live anymore after Capcom destroyed his favourite game series.
If it at least sold well , or wording it accordingly for sensible folks , "sold better" , some would hold grudges but still move on. Meanwhile , all it got are praises from the presses and some players , and not the sales to shut people up even for a while , and kill their hopes for a DMC5 or another better reboot , thus far.
Mind you, the praises from the press were more likely than not paid for. We are talking about a media that has no actual major journalism coverage. Only marketing journalism As of now. I doubt it was paid. They are just usually very indulgent with NT games for various reasons , for the most part werent even "journalists" when the original games were released , and very much into simplified gaming experiences lately. It's maybe worse than being malicious and paid for , just sheer amateurism Most times you usually see them praises difficult and niche stuff , is when forced and confronted to near perfect quality.
Ninja Theory would turn out to be an inspired choice, not least because it was made on the strength of Heavenly Sword and Enslaved - presumably the latter's outstanding environments, the former as a foundation for what DmC's development would demand. The brutal truth behind this being, and I'm guessing, that Ninja Theory's two attempts with original IP didn't sell well enough to allow them to continue down that route.
Devil May Cry is obviously a plum game to work on - and rebooting the whole thing, no less. But on this project Ninja Theory began a relationship that - if everything went too well - might eventually swallow it.
On the other hand a studio that had in some eyes so far flattered to deceive gained a crack team of Capcom expertise - DmC was developed by a team of around 90, with 10 of those developers seconded from Capcom. Compare something simple across Heavenly Sword and DmC: the impact of attacks.
In the former Nariko's blades have a tinny clank and, though the animations are often beautiful and enemies react to her attacks, her limbs flow through their bodies or hit staccato with a dull thwack. When Dante whacks something in DmC he's rooted in position for a split-second as it hits home with a crack and an instantaneous 'rip' of light, while his constant grunts and shouts keep time over accumulating blows, and enemies explode in a delicious death-crackle that spills out lightly-blooping orbs.
DmC took some of the best parts of the series' combat system and used them in building a new one. At the same time this is a much more accessible and visually attractive game than any other in the series - a reflection not just of changing times, but also the fact that it needs new fans. The objection to this on principle is irrational, because the core of a third-person fighting system is scalability - these are games where, for every player, the value is found in the journey from neophyte to master.
There is no contradiction between making an accessible fighter and a systems-driven skill game - no less a director than Hideki Kamiya went to enormous pains, in Bayonetta and The Wonderful , to offer difficulty modes for first-timers.
As someone who adores these games, and particularly on the harder difficulties, I consider DmC among the best of the modern era - an opinion reinforced by the Definitive Edition.
The system looks absolutely amazing in motion and, in the way Dante can fluidly switch between five weapons and three guns mid-combo, takes a cue from Devil May Cry 4's Dante and builds something new. When you begin to start parrying, executing last-minute dodges and incorporating air juggles then you suddenly feel the classic spine holding together the new style. More important than anything else, learning to do all of this is never less than fun and - when you start getting into the tougher modes - soon becomes exhilarating.
Call it what you will: an adrenalin rush, endorphins, too many cups of coffee. The sign of a great fighting game is when you've unlocked all of the basic moves, been battered a few times, and are starting to feel the rhythms and logic underlying this new system.
Curiosity turns to delight as odd ideas you have, and combinations you try out, work - often even better than planned. And then, as you begin to master things, you start to get the hardest enemies the developers can throw at you - no more safety wheels. DmC has this feeling. What it doesn't have is Devil May Cry 3's 'style' system, or 4's supreme realisation of classic Dante. But it is important to recognise that there's really nowhere to go by building an original game around that style; the best parts of it have already found their way into other games.
So DmC creates a new system that works beautifully, and gets taken to task for not delivering the old one. Ninja Theory suffered an enormous amount of unwarranted criticism for daring to take on the task of DmC, mainly from 'fans' of the series, and this is always what it came down to. Or was it? By far one of the most curious flare-ups, one that always stuck in my mind, was when Ninja Theory gave a GDC talk about DmC's art direction.
In the course of several slides showing 'old' Dante photoshopped into movie posters and the like, intended to demonstrate why the character needed updating, they included a slide of Brokeback Mountain with Dante superimposed over one of the cowboys. This was a rather blunt way of emphasising how camp the character had become. The community kicked up a gigantic stink. How very dare they! This has always seemed to me interesting, not least because an oft-heard response to people mostly women uncomfortable with a sexualised character like Bayonetta is 'deal with it.
He is a Bowie-esque figure in a scarlet jacket and jet-black trimmings, bare midriff exposed and everything topped with a shock of white hair. The supporting cast and bosses are 'sexy,' in that incredibly unsexy way typical of Japanese developers. He's a stylish fighter, witty, and you're in control. Anyone who thinks male sex appeal isn't part of this character's success is crazy.
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