How does journey end




















The goal is not about reaching the light at the top of the mountain. The name of the game alone tells us that. I think the very last moment exemplifies your goal, the journey. You travel back along your entire path witnessing everything you have been through and the others alone the way.

It is affirmation that everything you did getting to that point had all the meaning in the world, It even gives you the impression that your journey will live on forever after you've gone. It will live on in the memories and journeys of others who walk the same path. I do think you are gone at the end of the game, and I think by taking you back to the start it isn't showing you that you are reborn, but showing you that we all walk to same path, so we can find solidarity in each other.

The reason I don't think you are reborn is because if you start a new game you a get a new song. This is another beings journey. I interpreted it a little different. I imagined it was some sort of spiritual pilgrimage, where many had fallen as seen in the hieroglyphic-like wall drawings.

Can't work out if we made it in the end physically, but spiritually we crossed the finish line. Excellent, absolutely excellent game. It is definitely a journey of life and how your body just gives out at the end only to be taken to the afterlife. Just Wow. Do the glyphs in the game give back story? The ones I saw seemed to tell a story of a group of people finding the cape things the glyph were it shows the white robed people standing around a ribbon in the desert and then using them to create advanced technology the glyphs that show houses with lights at some point this group either woke up the leviathans because they were overusing the cape's power or created the Leviathans using the capes power.

Eventually they're was a war or something the glyph where it shows two figures standing back to back with a broken cape in between them and it seems like the Leviathans were used in that war the glyph where it shows people riding Leviathans. This would explain the cape whales, the cape flying things, the cape jellyfish, the cape kelp and the ruins scattered throughout the game.

What do you guys think? I too freaked out a bit when my partner collapsed even though I kinda knew it was coming.

I loved every moment of it. Are you even a living thing in this game? I only played the game once but doesn't one of the cutscenes show the red dude coming out of the stars or something? Pretty sure you die.

I can't remember a game ever having the emotional impact that Journey had on me. The connection that you feel to your partner throughout the game is like nothing I've ever experienced. Incredible game. It's obvious that you were reliving the memory of the last organic stored in a server by our synthetic overlord in a space station on a deep-space orbital platform in the Hades Nebula.

I agree that in some form you die, but the light travelling over the land you've just walked and landing where you started at the end of the credits makes me think you're in some sort of limbo. Especially since when you get to the top of the tower you see your journey drawn in a cylindrical room - implying that there's some sort of cycle to what's going on.

I kind of think the Journey is life, you start off, you get your feet wet, you meet people, things are bright, things are a breeze, things go down hill, it's gets dark and scary, you come to a point where you can't move and you collapse, but then you ascend to paradise and the level that is all bright and happy mirrors your Journey seriously it takes a set piece from each chapter like the Seaweeds or bridge. I liked how my partner and I for the most part spent the entire journey together, I had 1 partner but they got stuck in a wall, but the next guy followed with me to the end.

It was awesome. The story the ancient wall glyphs and the white caped dudes are telling is certainly of how their discovery of a new energy source the red cloth led to the rise and downfall of theyr empire. The Journey is a lesson for future generations to learn from their ancestors mistakes. The Planet might have been their home at one point but they quite clearly show a exodus into space in the wall glyphs causing me to believe the desert planet is no longer the player characters home. The energy source runs out and the civilization is torn in a war for the last remaining scraps.

All the containers you free the cloth creatures from are actually defunct war machines created to harvest the last remaining cloth, these are the same devices that chase you in the later stages of the game built by your ancestors. Allot of it is a nod to how we treat oil today, our civilization thrives on it and we treat is like a unlimited resource and even starts wars to obtain more of it. Throughout the game, I would like to walk up to my partner and give him a burst of energy, and they'd reciprocate.

When I started walking through the snow and wasn't able to do that, I was a little sad. It's weird how much of a connection you feel toward somebody you've never met.

For me it doesn't matter. The ending is just the end, its the journey there that matters. I love how the anticipation builds so much for it during the "death" and "heaven" sequences, but it all just ends in bland white light. I mean that's the best part right? Anticipation of finally getting what you sacrificed so much to obtain. What you get may not be so great, but the trip to get it was at least memorable.

It's OK man, it's not that bad Phil Berquist : [ Phil's head is still in Mitch's shoulder ] My life is over! I'm almost 40 years old, and I'm at the end of my life! Mitch Robbins : Phil, hey. Ed Furillo : [ grins, remembering ] Yeah! Mitch Robbins : Your life is a do over. Miss the old Hydra Skin? Try out our Hydralize gadget! Visit the preferences page while logged in and turn on the gadget.

Terraria Wiki Explore. Main Page All Pages. Terraria Links. Wiki Community. Contribute Help contents Things to do. Rules Video policy Style guide. Explore Wikis Community Central. Register Don't have an account? Journey Mode. User Info: Phaild. If you think back to one of the early cutscenes, the mountain is actually the source of all life and civilization. The world at its current state is just a desolate wasteland, but everytime a person reaches the mountain, the world is rejuvanated one bit at a time by the shooting stars.

That's my interpretation, anyway. Mind if I Cut in? User Info: jgrulz. Simply put, the journey of Life. The triumphs, the hardships then Death. Then going to the light and God or insert deity here saying "It's not your time yet" and returning to life.

User Info: AmanoJ. I like this post, personally. A good 'meaning of life' interpretation. Civilization got too caught up in the here and now and forgot what things were all about.

But if you play the game as was intended , you end up reaching the end with a companion and you see all the hardships you went through together while trying to get to the mountain I saw the last part as sort of enlightenment. Clever got me this far, then tricky got me in.

User Info: Cervosi. It's not so much enlightenment when you have to do it again, and again, and again. I'm one of those people who thinks Bioshock should've just ended after the protagonist golf-clubs Andrew Ryan.

But when it comes to Journey , I'm in the camp where I prefer to think of the final sequence as "whatever comes next" after death and before rebirth; it's not some happy ending, not by a long shot. I don't really care that they gave us a view of heaven before sending us down to do the journey all over again. Not your father's Xbox controller Brush up on your driving skills in Forza Horizon 5 with the controller the pros use.

Maybe if they had done alternate endings, depending on the choices you made in the game… wait no, that would've been terrible. Journey's Ending is a Cop-Out [Edge]. I liked Journey a lot, and think it's a great game. I enjoyed the triumphant ending, but I don't think it was a fantastic ending.



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