Can you solo tempest keep at 85 hunter
Our group made it through prince with three healers druid, priest, paladin , but I barely needed to heal anyone for the entire fight. I had basically full mana no Shadow Priest , and didnt have to pot.
Comment by Doing a full-clear of Karazhan will not only grant you epics, but 22 Badge of Justice as well. Comment by Morthred The item 6 in the Attunement list is a bit incorrect.
Kadghar sends you to Medivh to reforge his key, but instead, after you complete the Black Morass event, Medivh will tell you that the key was meant to be given to Kadghar and Kadghar alone, and then he gives you his very own key, hence the name "The Master's Key". When you return to Kadghar in Shat'trah he will be amazed by your story and will send you back to Karazhan, where you will pick up the first raid quest from there.
Comment by For patch 2. To open the door, however, you will still need the key, so it is enough, if just one member of the raid did the quest chain for the key. Comment by How much rep is 1 full karazhan run? Comment by In the room before Aran there a piles of books burning, which could be a possible reference to Ray Bradbury's classic novel, Fahrenheit Comment by Certain races do not need the key to enter Karazhan.
For any info on how to get there, just youtube "Under Kara" and it'll pop up. Undeads and Tauren can't get there, that much i know. Belf females can. So basically you need to be skinny to drop through the crack. Comment by stef With the 2. Comment by I commited myself to a farming guild run, took us about 5 hours to clear everything, and yes it was hard, but most of us were in ZA gear so it wasn't too hard. Comment by KingDarius Incorrect. I attempted to summon inside Arc and it told me I was unable to use the spell.
Arc is still in Netherstorm, and ALL of Netherstorm is void of summons with the exception of the summoning stone. Comment by How do you get the opera area to open ive ben trying but it doesnt work.
Comment by can someone show the karazhan rogue set, so i know if i can move onto ZA. Comment by I'm sure you could do karazhan with two healers even if they are mostly in blues.
For instance I'm currently only in tier 6 as a paladin. Yet I am easily able to heal karazhan solo. We are a noob guild with only 17 ppl in it and crappy gear in a item based game , but we have great ambition and we wanna run Karazan.
I saw the requierments that ppl posted but i wanted to know wich is the best setup to run Kara. How many healers how many priests and how many pala , how many tanks, droods, shamans, mages,locks, rogues Comment by As a mage, I found out that it is possible to infact blink through the gate straight into the instance. Therefor, there is no need for anyone in the raid group to have the key, if you have a mage that is.
Although, it's most likely that someone in your raid will have the key anyway. Comment by Kintashi Im a 68 hunter on gorefiend Comment by Kintashi Btw, 1 more question, as someone said before up there, do i have to do the long chain to be keyed? Comment by Kintashi Well im 70 and in epics now, and already ran it and wasnt keyed, TY though!
Comment by Karazhan is a very large and interesting instance. I recommend while after chess to take a stroll to the left and check out Medivh's quarters. Most people have only ever seen the places where you actually go to kill the bosses. You are free to explore a few hours after the instance is cleared, as all mobs will despawn. This is also a good time to turn in quests to talk to NPC's around the instance as most groups nowadays don't want to clear the way to them.
Comment by Oldenborg How many badges drops on a full run? Comment by TheNefarious1 Mages dont really need a key to get into Karazhan i just discovered i was running into gate and i hit blink and i was inside instance. Comment by phaedracica Why does wowhead say: requires lvl 68 if you have to be 70 to enter?
I don't get it. Pls someone explain Sorry, i'm beginner. Comment by How many T4 helm tokens does Prince drop now? Is it still just one or is it more? Comment by patrikman I think that Karazhan is one of the most interesting dungeons in WoW. The way to get the key is not easy. Comment by I seem to have found a small glitch. It's pretty irrelevant, but when you look at the Karazhan page for the raid itself, the Opera House event is before the Maiden.
When you look at one of the boss encounters' pages, it places the Maiden before the Opera House. Nothing serious, I just noticed. Comment by anyone know if i can do kara with pvp gear?. Comment by yodadoe Karazhan Druid Tanking Loot Guide If you are a druid tank, it should be noted that there is not a whole lot of leather tanking gear in any of the lvl 70 raid instances. Druids are lucky in that PVP gear is quite viable for raid tanking, since reaching crit immunity through resilience is cheaper in the general stats budget than is Defense which doesn't give us parry or block, only dodge.
Now that Season 4 is out, it's not hard to get S2 and S3 pieces that are as good or better than Kara-level items anyway. There are a few good Leatherworking items to be had too, if that is an option for you. Karazhan ends up being a great place to farm lots of badges, with which you buy one of the numerous great tanking leather pieces.
The two T4 pieces listed above are excellent for cat DPS because of the set bonus: more energy means more combo moves! One issue to consider when tanking Karazhan is those raid groups who give loot priority to "on spec" players the item matches your talent tree spec over "off-spec" players -- many people think that if you're tanking, DPS gear is off-spec for you, so they give priority to rogues.
Comment by Priater Well i did do kara i killed 3 bosses midnight,moroes and maiden and everyone dropped mage stuff that was really annoying :P. Comment by is there any music scrpt to Karazhan? Comment by I'm new to this. I've heard that Kara takes 8 hours to complete. How does this work? As a 15 year old kid who is only able to play an hour at a time is there any way I am able to run through Kara, I'v heard its the benchmark for gear before you can do some decent PvP.
Is there some sort of checlpoint system? Comment by Razzle This place is getting nerfed so bad. On ptr i ran it in 70min :O. Comment by As of 3. All of the bosses have their health at least halved, making the instance at least 5 mannable now. It can be done with a good group in about an hour and a half. Comment by SP33D14 Karazhan has become a total wussy pussy raid, even more than it used to be.. Try to focus fire on these mobs and get them out of the way early. Light armor means you can clear them out rather early on.
Blood Knight's are paladin mobs that drop seals on you, which I sadly neglected to take a note of during my run. They also cast a rather powerful Holy Light spell that heals most mobs for half their health in a single cast. Focus on these mobs when they are in a pull and lay them out FAST. Warlock's come with imps and for the most part we saved them for last, keeping them polly'd or trapped.
They use a Immolation ability that ticked for around every 3 seconds. Be sure to keep notice of they imps as well or they'll jump onto healer. They're not elite, so if you have a hunter or lock with you, just have them send their pet after it and kill it in while you deal with the other mobs. Its is an entierly seperate mob. They don't hit hard or have any real spells except for a seduction that will pull you out of the fight for about five seconds.
Easily broken, easily killed. There are a grand total of three sentiel type mobs in here. They have a lot of health, but in terms of sheer physical damage don't do that much on our feral tank.
Their biggest threat is a chain lighting type move, but these guys can be handled pretty easily. A naga is also part of the pulls, Coilskar Siren I believe it is called. She uses a chain lighting move that hits they entire group and does decent damage, but it uses this ability less then some of they other casters in here use there's. Perhaps the most dangerous of the mobs is they Ethereal Smuggler, which loves to blink into the middle of your group and spam Arcane Explosion.
Take this mob out FAST or your going to have your healer struggling to heal everyone or dead within a few seconds. First boss is rather easy, an almost blatent rip off of final boss of SV's, but far weaker. He will melee and uses a life drain from time to time, but neither of these are particularly powerful. After a few seconds, my best guess being 15, he will run to one of the nearby fel crystals and start draining from it.
Destroy the crystal or he will unleash a wide area AOE manuver for about ten seconds. But its damage is actually rather weak, about a thousand a tick, and can be healed through if your healer is on the ball. Boss two is in a room with multiple non elite mana wyrms flying around.
Pull the wyrms first and AoE them all hard and fast. They drop no loot and only give one rep, but you'll still want this hall clear. The boss itself is similar to Curator in Kara, unleashing a small ball of energy called Pure Energy every few seconds that does damage to everyone around it.
These have minimal health and were able to be killed with one shot. But when they die, they give they're killer a debuff that cause's arcane damage every 3 seconds and I believe increases arcane damage. Kill him FAST and hard or you'll see players dropping around you. Boss three, the hardest I believe, is similar to Moroes in that she comes with four mobs.
These mobs are random with each fight. Priestess herself is a healer and should be focused on first with the others must be cc'd. Most also have cc abilites and can prove to be rather annoying. If you don't kill them all, they will all respawn and you'll be forced to fight them all all over again. Final boss, Kael, is rather annoying, but after Priestess I found him to not be so bad.
For the first half of the fight he will use Flamestrike and Fireball, along with a weak melee move. All ranged DPS should focus on the Phoenix to kill it quickly. Once dead, it will spawn a Phoenix Egg. Kill the egg quickly or the phoenix will respawn.
Phase 2 is similar to the fight in TK, in which he will use Gravity Lapse to send you up into the air where you have to swim away from a trio of orbs floating around.
Once Gravity Lapse ends, he will weaken and be stunned for a few seconds, allowing melee to rush in and wail on him. Once its up, he will use Gravity Lapse and you have to wash, rinse, repeat until dead. Please note there's an orb behind him you can use to port out. Most pulls are four to five man pulls, with the last pull before Kael being the worst.
Almost every mob in this instance is in one group right inside the doorway for a grand total of six elite mobs Smuggler, Blood Knight, Magister, Warlock, Siren, and Succubus , seven if you count the Warlocks imp, in a single pull. It took us six times to push past that single group, less then it did to get past Priestess. This instance requires heavy CC and a lot of luck. Be careful and don't give up on it. This place CAN be beaten. Comment by EdgeReaver I completed it on my rogue last night, with a mage, warrior, priest, and warlock.
The hardest part was the 5 pull boss. We had the shaman, the hunter, the rogue, and the MS warrior. We ended up banishing the hunter, sheeping the rogue, and sapping the MS warrior. Then, we just killed the shaman, then the priestess, MS warrior, rogue, and then hunter.
And you have to think of it as a 5v5 arena fight. Like other's have said, they have a wacky aggro table If one at all , and act like players CCing, etc. Comment by I am currently Exalted and Brightscale Wyrm still gave me reputation all the way up to that point. Comment by Don't know if anyone mentioned this or not here, but there's an easy way to avoid bubbles in the last fight with Kael.
When he casts the gravity lapse, fly back all the way to the door you entered in. Not just you, the entire group. This way, the orbs won't go into all different kinds of places, they will all come towards you. Have your range DPS get a few hits in while the bubbles come in, when they get close scatter. By this time you should be back on the ground. Keep doin the same thing until you get him down. Hope this helps, or isn't already mentioned lol. Comment by chonchu Some tips for the heroic version.
We brought a druid tank, survival hunter, ret pally, ice mage and healing druid myself. CC helps a lot here but the key is quick thinking people. The trash can goes from a smooth pull to a nightmare in a couple seconds if a tank or healer get stunned so make sure everyone is watching everything. Quick spells like scrater shot, frost nova, repentance and hammer of justice saved the day a lot of times.
First boss We had intense DPS so on first boss we ignored the crystals. We burned him ASAP. He died after the 2nd cast of arcane explosion after draining the 2nd crystal. It was easy to heal just with DoTs. Second Boss We wiped a couple times until we got it right.
The key here is go slow as possible. Everyone pretty much auto-attacked and wanded the boss the whole fight. The boss hits very hard and the "flares" almost kill everyone when they pop out you get 02 of them on heroic.
Once everyone is full health, a couple auto-attacks and more flares come out. If you zerg or DPS too hard the flares will come out when people is low health and you will see everyone dying at the same time. Its a nightmare to heal this fight. Wiped a couple times too until we sorted out the best CC. The Shaman was always healing a lot so we used wyvern sting as inicial CC and cyclone from the healer until the main boss was dead. Theres not much to say here.
Face it like a arena fight. The tank used full DPS gear in cat form. Everyone used their "survival" skills the best they could to keep them busy, kitted or stunned. We decided to sheep the warrior to avoid the mortal strike. Rogue was in the ice trap. Warlock was free but the pet got killed by the hunter. The start is the key to burn the main boss since all CCs are up. Once the CCs start to break hell gets loose. After the main boss we killed the shamman to avoid loosing more buffs and the heals.
At this point healing on the group was very intense. DoTs were not working so I had to spam regrow on people non stop. Once the shamman died and people started to focus on the warlock everything was easy since the other two guys were CCed. Final pull The tank got two mobs, 3 CCs up Wyvern Sting, Ice trap and sheep and pally kept one busy with stuns and bubbled when he got low on health while everyone else killed the tanked ones.
Not much to say. For the healers: spam heal your tank. The damage is insane. Everyone else taking damage from fenix should bandage. Once you get to phase 02 is almoust a win fight. Once he blast you into the sky, everyone should run back to the entrance of the room and take a look at the bubbles.
Theres no rush here so take your time to avoid them. Melee is almoust useless at this point. Slowly the hunter killed him mage got killed by a bubble. Comment by Bring a mage, no matter what you do. The large array of buffs that can be stolen, combined with polymorph, and ice block, make them valueble members of the party. The list of things they can do are as follows: Spellsteal Sunblade warlock: fel armour can be spellstolen. As in greater than shade of aran damage.
Frost mages can ice block twice, after a 30 sec interval, making them able to soak everything if the timing is right. Comment by do u need good gear or what? Comment by skoorb is it possible to zone into this instance on Regular under 70? Such as ? Comment by A Shadowpriest can be good here, with mindcontrol they can use warlocks in there for pretty nice damage.
Comment by weezel Finally exalted. Never going back there : Ended up buying both shields and all four necks :D. Comment by I have heard from some better players then I that this instance gets easier on heroic mode and completing it on normal is the real challenge.
I am not sure if this is true because 1: theyre better then me, and 2: that just doesnt make much sense to have a easy heroic and a hard normal. But it could be a challenge for less skilled player so they can get easier epics in the heroic mode.
Comment by Today found out something really useful and I couldn't find it posted here so here i go. If u die at the last boss in the beginning of the fight don't be lazy and corps run, because you can jump from the balcony sort of thing at the start of the instance and you will be teleported right to the fight. Don't know if it works on other bosses. Comment by catspats31 Once patch 2.
Comment by catspats31 When patch 2. Comment by I got keyed for heroic mode a couple days ago but I'm not sure what type of gear i should have.
I'm an arms warrior, i got 6 epics two are s1 and two are s2 with a red belt of battle. Comment by A note to bear-tanks: During the Air Phase, nothing really stops you from dropping out of bear to help the healer deal with the ticking damage which can add up!
Leave yourself enough mana to pop into bear when you drop to the floor again, and you will have saved your healer some effort and mana that they'll certainly need to heal you through the intense melee portions of the fight.
Comment by Magister's Terrace was fairly easy with the right group! I kno a lot of people already kno the loot because it is "old" BUT for you people that just reached 70 heres some advice FIRST your gonna need atleast 2 cc in this place because u wouldnt want a tank with 5 guys on him!
So keep your maximum at 1 dps that cant cc Prot Pally Comment by Sardon Little advice to warlocks, and groups with warlocks. If you're smart, Warlocks can easily be forms of CC on most of the humanoid pulls in here. First, the Succubus in the instance shouldn't be banished, they should be enslaved. Haven't tried on heroic, but it works on normal. They deal about damage to the mobs, and can easily off-tank a mob.
But yeah, always enslave the Succubus, they have insane DPS for pets. Plus a 6-second stun, which is supposed to be a seduce, but seems to persist through damage.
Comment by If you happen to die in the fight against Kael'Thas, you should release and run back. Once back in the instance, buff up and eat to regain health and mana fast, because Kael'Thas will then summon you back into the fight so you can fly around with the others and help out.
This only happens in the second stage of the fight, where he periodically, twice, unless I'm mistaken, pulls all party members to him and releases them flying, but is, nonetheless a very handy feature for those who don't feel like running all the way back to the encounter. Comment by fenom how long will this take for an average group? I was thinking at least 2 hours because it is one of the harder 5 mans, but some of the comments make it seem like it is less of an endless grind of trash mobs that some of the other 5mans are.
Comment by This dungeon is very difficult to do, so prepare well before going in. You need wicked CC and Tank. Most any other group can do it if they find a way but the dungeon is not too be fooled with. Comment by I did this instance with only one CC me and the last hard pull was extremly difficult. Good thing we had some ppl that were into raiding andhad some pretty good gear and wear basicly boosting us.
So we made it after a few wipes. Basicly our plan was DPS like hell. And it workedtho nobody really belived it did. Sadly my Hauberk of the Warbringer didin't drop :. Comment by Hi there, Am I good with this gear to the heroic difficulty? Can you guys comment this? Thank you, Vicky. Comment by Quintana As of the latest patch this place along with most other heroics have become trivial.
It doesn't really matter what type of group you bring anymore, and crowd control is a non issue due to the trash dying so fast. Comment by Frind This instance is one of my favourite heroics. Clever way of making bossfights aswell speaking of the 2nd boss, Vexallus. Comment by airtonix I got invite and on the first pull I made every one wipe because I trying to watch the TV at the same time.
Bad idea. Comment by siscorskiy How much rep is attained from a full clear on normal? Comment by Lanceler Easily 2-mannable spelling? Comment by zeus13 how i do to get there? Comment by Anyone tried soloing heroic MgT on level 80? I'm going to try, maybe will bring a healer.
I'm feral tank, wish me luck. Comment by Hotmilk Magister's Terrace does not require level I've run guildies through it at level This requires the aid of a warlock, since at 66 they cannot use the portal from Shattrath or be summoned at the meeting stone.
Comment by This instance, nerfed since 3. Comment by Soloed normal version at 80 as a PvE arcane mage some time ago. Reasonably challenging and caused quite a few deaths. Would expect it to be easier now that I have better gear though arcane barrage nerf might hurt alot.
The big trash packs can be quite problematic, especially the one before KT. Sheep one mob, slow another and nuke a third down, moving asap to the fourth. If required, use mirror images to distract them. At the trash before KT, I had to use everything I got and kite, kite, kite and kite. First boss. Keep kiting him. Try to nuke as much as you can in the beginning and then focusing on surviving.
Run up the stairs, jump down, repeat works to some extent. Nuke the hell out of him when he's draining an orb. Second boss. Keep kiting him as much as possible. Stay at maximum distance, kill the sparks and ice block when the debuff gets too high. Full nuke when he reaches the critical point and stops chasing you. Third boss was the hardest or atleast equally hard to the second boss. I think it was because of my setup - warlock, rogue, warrior, shaman.
I sheeped the warrior, barraged the imp, slowed the shaman, frost novaed the rogue and with a lucky counterspell on the shaman nuked Priestess down.
Kael was, as expected, the easiest boss. I killed the phoenix before this, but I think I could've ignored it and instead nuked Kael down faster.
Second phase was also easy due to my resistances and instant arcane barrage. Relaxing fight after all those before this one. Comment by does anybody know where this place is at, i would have had the quest, but, i never bothered to do it, so i totally forget now, lol, ahd 2 chances to do it too, i made a dk when i got my rogue to level 80, lol :.
Comment by Crowax Soloed most of it in heroic mode on my feral druid yesterday. It's not that difficult when you know what to do. Trash: absolutely no group was a problem. Bash when they cast holy light to speed things up. Physicians can be annoying too with prayer of mending, but not as bad as knights.
Selin Fireheart: He's total pushover. When he drains a crystal and begins aoe, pop barkskin, if needed also survival instincts and frenzied regen. Berserk to speed up boring kill. Vexallus: Difficult fight. Kill the sparks 'Pure Energy' if u want to macro skills to them asap, they hurt. This is the key to victory. Beware, you HAVE to target them directly, no aoe works, nor glyphed maul. Build up you rage, save cooldowns for 2nd or 3rd set of adds.
When this comes, pop all cooldowns and trinkets you have and hope you will kill him before sparks kill you. Delrissa: I had this setup: rogue, warlock, mage, warrior. Which was kinda lucky without shaman. I still wiped quite a few times by a combination of slowing effects and mortal strike. This was when I tried firstly rooting warr or rogue. Then I just started in bear for having enrage - 20 more rage at start , waited for rogue to kidney shot me, popped all cooldowns after to assure im not stunned for long during berserk and opened up on rogue.
Delrissa couldn't outheal my damage on rogue and she was trying hard , so he went down. Killed warr only few seconds after glyphed maul and bear mangle in berserk are a blessing xD With these two downed, rest was a cakewalk.
Primal tenacity is a godsend for this fight. With berserk, you'll keep hitting boss all the time. When bird is dead, kill the egg and continue on boss. There's where all my attempts ended Added 1.
I was using feral staff from VH heroic before, now i luckily got the one from KT in naxx Strategy was basically what I advised. But you have to pay attention to positioning - his flamestrike still hurts a lot. You have to stand on either left or right side at max melee range and move to opposite side when he casts it in order to dps him fulltime without sudden dramatic changes in your HP.
Delrissa: No setup is problematic, got a few upgrades. No primal tenacity and it's still ok. All in all - pretty challenging instance and a lot of fun to solo. Try it out ;- Edit: my armory - Enyo , was exactly what i had equipped at the time of writing. For the first boss, just burn him down. You can kill the crystals, but either way works. He doesn't hit hard. I'd say the second boss is the hardest. It's really just burning him down. Save your barkskin for when you get about 3 sparks down.
Most of the damage comes in the th spark. I was hitting k maul crits on him. Lacerate ticks for over 3k. Just kill the healer if he's there Apoko. Then burn the rest down.
I killed the 2 trash pulls before him. Just kill the Blood Knight first, then the rest. Stay inside the Mage Guard dampening fields when they cast it. The BK will heal the imp, and you should be able to kill him before he gets another heal off. You could also root the mage guard if you're having trouble with trash, but I never had to. With Kael, it's pretty much the same strat. Burn him down, kill the phoenix and the egg, and stay outta the fire zones. When the phoenix came out, I tried to kill him next to Kael so my maul would still hit him unless I got a fire zone right on him.
The only problem I had was once when he went to phase 2, the phoenix was still up and I couldn't get him down without getting hit by the orbs. Occasionally, I have to run a little ways away from Kael, barkskin and heal up.
His fireballs miss you more often than not. In phase 2, I just run swim? Once the orbs get close, swim back to him and dps him down. Phase 2 is by far the easiest part. The constant damage spell barely scratches me. The whole place takes me just under 20 minutes.
I've tried heroic, but the 2nd boss is where it gets hard. Comment by Easily soloable as an unholy deathknight, in both tanking and dps spec, trash is the hardest part imo. A little write-up on how to pull it off without a lot of trouble: Gear etc: Always use Frost Presence, except on Kaelthas.
On trash, I'd recommend full tanking gear at all times, esp. Make sure you have some space to move, the Mage Guards cast a Anti-Magic zone that will greatly reduce your healing and AoE capabilities. Sellin Fireheart: This guy is easy, both in dps and tanking gear. Throw on your diseases, start whacking death strikes, or if your gear allows it, mix in a bit more dps.
You can choose to save a pestilence and use it when he starts leeching a crystal, and dps it down, or just ignore it and continue on him. Anti-Magic bubble sufficiently reduces his overload-like ability after the crystal is drained.
No need for AotD here. Vexallus: So far, I've always used tanking gear and frost presence here, a decent HP pool may help a lot. As mentioned before, a slow tactic may work for you, but is now needed however. Use all of your cooldowns and kill Capernian as quickly as possible or she will repeatedly disorient you. His soul was confined to the plane of Revendreth within the Shadowlands for his misdeeds.
They have since reclaimed their capital of Silvermoon City, situated in Eversong Woods. There he made a pact with with Lady Vashj and Illidan. Fel magic was a great alternate source to arcane. He actually cared for his people and technically saved the Blood Elves. An iconic character like Arthas Menethil will surely appear in the expansion at some point.
He is indeed a mage.
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